Mason Dwyer

A working log of what got played and what got read.

game review · This War of Mine: The Board Game

This War of Mine: The Board Game

Rating: 4 / 5

This War of Mine: The Board Game cover art, a bombed-out city building silhouetted against a grey wartime sky

This is not a fun game in the normal sense, and I mean that as praise, not a warning label I’m required to include. You’re managing a small group of civilians surviving inside a besieged house, scavenging at night, rationing food, watching people you’ve kept alive for a dozen turns get sick or shot or just quietly give up, and the game wants you to feel every bit of that grind.

The scavenging structure is the mechanical heart of it, sending someone out into the dark not knowing what’s waiting, and the encounter book does the heavy lifting of making every location feel like a real, specific bad decision rather than a random table. I’ve had a playthrough where I couldn’t beat it solo without the free companion app taking over the late-night scavenging math, which some purists dock it for, I don’t, the app makes an already brutal game legible instead of just brutal. What I will say against it: this is close to unbeatable your first few plays, and the difficulty spike isn’t always about your decisions so much as which cards the book of scripts happens to deal you, which frustrated me more than I expected going in.

It plays best solo or two-handed, and I mean that as more than a preference, this is not a game to bring to a group that isn’t already on board with sitting quietly through a bleak, slow story. A friend of mine described it as watching a movie about terror rather than trying to win one, and that’s stuck with me since, because the sessions I remember best aren’t the ones I won, they’re the ones where a specific character choice haunted me for the rest of the week. The theme bleeds through the mechanics in a way almost nothing else on my shelf manages, this might be the first thematic game where I actually felt the theme instead of reading it off a card.

Not a game I reach for often. When I do, it’s because I want exactly what it’s selling, and few games commit to their premise this hard.

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